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Old Mar 09, 2008, 02:50 PM // 14:50   #41
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Depends on the build and the profession but mostly 2-3.
Meaning primary profession only with maybe a few skills that are efficient with no attribute points (GoLE on monk for example) or are unlinked.
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Old Mar 09, 2008, 03:14 PM // 15:14   #42
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I like to run 3 or 4. My 3 spreads are usually 11-10-10, with 11 being any non-primary attribute. With 4, I run 10-10-8-8.

I think being able to get a lot of use out of a utility skill with the cost of having a hex or two end a bit sooner is entirely worth it. If you desperately need to hit a breakpoint, run major runes.
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Old Mar 09, 2008, 03:46 PM // 15:46   #43
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USually 3. ....
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Old Mar 09, 2008, 03:48 PM // 15:48   #44
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2-3.

Ele I use only 2 really, (elemental att and E-storage)
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Old Mar 09, 2008, 03:48 PM // 15:48   #45
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Usually 3, but my el has been going water and energy storage only lately.
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Old Mar 09, 2008, 05:04 PM // 17:04   #46
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All of my PvE characters spec into 3 (12+10+8), except for my first character, who sometimes dips into all 4 Ranger attributes (11+9+8+8).

Some hero builds I use only use 2 main attributes (12+12+3), like Smiting Monk and SF Ele.
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Old Mar 09, 2008, 05:49 PM // 17:49   #47
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Quote:
Originally Posted by zwei2stein
Midblast; GoLE.
Mindblast is a fire skill.

I disagree with 4 being "ineffective".
In early factions GvG Blessed-light monks with Divine, Prot, Heal and Domination (hex breaker) were really popular.

After that it gets a bit messy though
some valid spreads for 5 attrib lines;
10 8 8 8 7
10 10 10 4 3

some valid spreads for 6;
10 9 7 6 6 6
10 8 8 7 6 5

I don't think I ever run just 2 attribs.
The cost of 11->12 is 20 points. Bearing in mind 0->6 is only 21 total, throwing in a utility skill is probably the better bet.

Edit: Rather than bump I'll reply to poster below me here.
Aye, I'm not condoning using 5+, just pointing out that you can still get respectably high attrib values with such a spread.

Last edited by BlueNovember; Mar 12, 2008 at 09:55 AM // 09:55..
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Old Mar 09, 2008, 06:21 PM // 18:21   #48
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Blue, if you're running 6 attributes, you're running about 1 skill per attribute line, bearing in mind that you're (hopefully) bringing a res too. There is more than 1 good skill per attribute line, so it's just silly to spread yourself unnecessarily thin like that, when you could consolidate your points, be more effective at what you do, and have just as powerful (or more powerful, because of skill synergies) a bar.

Bringing a utility skill or two from a secondary profession is one thing; spec-ing 5 or more attributes is just dumb. Spec-ing 4 is - most of the time - a bad idea, unless the 4th att is just something you dump leftover points in, or it's a build that simply needs the 4th att (splinter barrage, for example).
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Old Mar 09, 2008, 06:26 PM // 18:26   #49
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I use 3-4 on monk and its been stated how that is distributed earlier in this thread.
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Old Mar 09, 2008, 06:33 PM // 18:33   #50
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Two to three, two focused on the main proffession and one for the second proffession.
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Old Mar 09, 2008, 07:32 PM // 19:32   #51
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2-4 depending on build. Sometimes a 3rd or 4th att is just leftover points into, say, air for shock on war.
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Old Mar 09, 2008, 08:17 PM // 20:17   #52
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For my Warrior I usually run with points in 2 attributes (Strength+ Weapon of choice) unless I'm running a W/R then it's 3 so I can put 9 into beast mastery for poisonous bite.
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Old Mar 09, 2008, 09:26 PM // 21:26   #53
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12 Marksmanship, 12 Expertise.
Secondary Mesmer for Epidemic, no points needed.
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Old Mar 10, 2008, 01:32 PM // 13:32   #54
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Except for farming builds (55 monk, etc.) I never run more than 3. If I use skills from more than 3 attributes, they either do not neet attribute points to be effective (Mending Touch, etc.) or they are No Attribute skills (Epidemic, etc.).

I find being highly effective at 2-3 attributes does better than being marginally effective at 3-5.
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Old Mar 10, 2008, 01:56 PM // 13:56   #55
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usually 2 or 3,
on my ele 2: fire + energy or air+ energy
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Old Mar 10, 2008, 05:04 PM // 17:04   #56
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2 to 3, but often the third one is made up of left over points.
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Old Mar 10, 2008, 05:11 PM // 17:11   #57
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. 2 or 3
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Old Mar 10, 2008, 06:11 PM // 18:11   #58
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2 or 3 for effective point distribution. Usually 16 curses, 12 SR and the remaining blood for a typical SS FoW build with BR, runes included. But I haven't used that in a while, I've been playing SV a lot lately...
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Old Mar 10, 2008, 06:13 PM // 18:13   #59
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3-4 here...I almost always run 3 (I'm in love with the 11-10-10 combo), but every once in a while I'll deviate and run 4.

I just hate seeing those extra attribute points wasted...
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Old Mar 10, 2008, 06:19 PM // 18:19   #60
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Ranger it depends, 3 in ab and ra, 2 everywhere else.
Elementalist, 2 or 3 depending on the build
Warrior, 3 in pvp, 2 in pve
Necromancer, 3 (sometimes 2, but not very often)
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