Mar 09, 2008, 02:50 PM // 14:50
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#41
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Depends on the build and the profession but mostly 2-3.
Meaning primary profession only with maybe a few skills that are efficient with no attribute points (GoLE on monk for example) or are unlinked.
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Mar 09, 2008, 03:14 PM // 15:14
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#42
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Frost Gate Guardian
Join Date: Dec 2006
Location: Dayton, OH
Guild: The Epic Fail Guild [EFG]
Profession: A/
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I like to run 3 or 4. My 3 spreads are usually 11-10-10, with 11 being any non-primary attribute. With 4, I run 10-10-8-8.
I think being able to get a lot of use out of a utility skill with the cost of having a hex or two end a bit sooner is entirely worth it. If you desperately need to hit a breakpoint, run major runes.
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Mar 09, 2008, 03:46 PM // 15:46
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#43
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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USually 3. ....
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Mar 09, 2008, 03:48 PM // 15:48
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#44
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Site Contributor
Join Date: Jan 2006
Profession: R/
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2-3.
Ele I use only 2 really, (elemental att and E-storage)
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Mar 09, 2008, 03:48 PM // 15:48
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#45
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Usually 3, but my el has been going water and energy storage only lately.
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Mar 09, 2008, 05:04 PM // 17:04
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#46
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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All of my PvE characters spec into 3 (12+10+8), except for my first character, who sometimes dips into all 4 Ranger attributes (11+9+8+8).
Some hero builds I use only use 2 main attributes (12+12+3), like Smiting Monk and SF Ele.
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Mar 09, 2008, 05:49 PM // 17:49
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#47
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by zwei2stein
Midblast; GoLE.
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Mindblast is a fire skill.
I disagree with 4 being "ineffective".
In early factions GvG Blessed-light monks with Divine, Prot, Heal and Domination (hex breaker) were really popular.
After that it gets a bit messy though
some valid spreads for 5 attrib lines;
10 8 8 8 7
10 10 10 4 3
some valid spreads for 6;
10 9 7 6 6 6
10 8 8 7 6 5
I don't think I ever run just 2 attribs.
The cost of 11->12 is 20 points. Bearing in mind 0->6 is only 21 total, throwing in a utility skill is probably the better bet.
Edit: Rather than bump I'll reply to poster below me here.
Aye, I'm not condoning using 5+, just pointing out that you can still get respectably high attrib values with such a spread.
Last edited by BlueNovember; Mar 12, 2008 at 09:55 AM // 09:55..
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Mar 09, 2008, 06:21 PM // 18:21
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#48
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Blue, if you're running 6 attributes, you're running about 1 skill per attribute line, bearing in mind that you're (hopefully) bringing a res too. There is more than 1 good skill per attribute line, so it's just silly to spread yourself unnecessarily thin like that, when you could consolidate your points, be more effective at what you do, and have just as powerful (or more powerful, because of skill synergies) a bar.
Bringing a utility skill or two from a secondary profession is one thing; spec-ing 5 or more attributes is just dumb. Spec-ing 4 is - most of the time - a bad idea, unless the 4th att is just something you dump leftover points in, or it's a build that simply needs the 4th att (splinter barrage, for example).
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Mar 09, 2008, 06:26 PM // 18:26
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#49
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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I use 3-4 on monk and its been stated how that is distributed earlier in this thread.
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Mar 09, 2008, 06:33 PM // 18:33
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#50
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Wilds Pathfinder
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Two to three, two focused on the main proffession and one for the second proffession.
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Mar 09, 2008, 07:32 PM // 19:32
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#51
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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2-4 depending on build. Sometimes a 3rd or 4th att is just leftover points into, say, air for shock on war.
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Mar 09, 2008, 08:17 PM // 20:17
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#52
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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For my Warrior I usually run with points in 2 attributes (Strength+ Weapon of choice) unless I'm running a W/R then it's 3 so I can put 9 into beast mastery for poisonous bite.
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Mar 09, 2008, 09:26 PM // 21:26
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#53
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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12 Marksmanship, 12 Expertise.
Secondary Mesmer for Epidemic, no points needed.
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Mar 10, 2008, 01:32 PM // 13:32
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#54
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Except for farming builds (55 monk, etc.) I never run more than 3. If I use skills from more than 3 attributes, they either do not neet attribute points to be effective (Mending Touch, etc.) or they are No Attribute skills (Epidemic, etc.).
I find being highly effective at 2-3 attributes does better than being marginally effective at 3-5.
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Mar 10, 2008, 01:56 PM // 13:56
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#55
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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usually 2 or 3,
on my ele 2: fire + energy or air+ energy
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Mar 10, 2008, 05:04 PM // 17:04
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#56
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Frost Gate Guardian
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2 to 3, but often the third one is made up of left over points.
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Mar 10, 2008, 06:11 PM // 18:11
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#58
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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2 or 3 for effective point distribution. Usually 16 curses, 12 SR and the remaining blood for a typical SS FoW build with BR, runes included. But I haven't used that in a while, I've been playing SV a lot lately...
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Mar 10, 2008, 06:13 PM // 18:13
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#59
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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3-4 here...I almost always run 3 (I'm in love with the 11-10-10 combo), but every once in a while I'll deviate and run 4.
I just hate seeing those extra attribute points wasted...
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Mar 10, 2008, 06:19 PM // 18:19
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#60
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Ranger it depends, 3 in ab and ra, 2 everywhere else.
Elementalist, 2 or 3 depending on the build
Warrior, 3 in pvp, 2 in pve
Necromancer, 3 (sometimes 2, but not very often)
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